![]() During freezing (levels 1-6.3), Korath's timer will reset back to 23 hours and 59 minutes and you won't lose the bonus (if level 6.3).If Korath is near a destroyed silo and use Fists of Doom, it can still loot resources even though the storage silo is destroyed.If your computer lags, do not retreat your Korath many times or your Korath will disappear for a day.Upon its release, Korath's Fists of Doom weren't able to loot resources from any building.If Korath uses Fists of Doom near an enemy Housing, all monsters in it that are within range of the quake can get killed in appearance even if the Housing does not fall. ![]() If Korath is in the middle of a Fists of Doom attack and the attack time ends, he will hover away from the yard to retreat, constantly quaking the ground.The ability also allows traps to be spotted if the damage is within range. ![]() He will use Fists of Doom every fourth attack (Example: hit, hit, hit, Fists of Doom). However, this will not make Korath attack only by stomping. If the monster or building is closer to him, they take more damage than those buildings or monsters farther from him. Allows Korath to hit the ground with his front feet, causing an earthquake that is similar to a Quake Tower, dealing different damage depending on the range. Requires 300% completed Monster Madness Bar.(50% gaining speed) Korath must reach level 5 before it can use this ability. However, having this ability doesn't make Korath a ranged attacker he will not attack ground monsters or buildings with fireballs. ![]() Fireballs' damage are reduced by 75% compared to normal attacks and retains the Burn effect, therefore dealing lesser damage than it usually does. This allows Korath to attack flying monsters with fireballs, similar to the ones Teratorns, Magma Tower and Sabnox shoot. (75% gaining speed) Korath must reach to level 4 before it can use this ability. Requires 200% completed Monster Madness Bar. The victims that are burnt by Korath will have a fire symbol over their heads to represent their burn. If Korath hits the first monster, or if the monster hits it first, the monster will be afflicted by its burn efffect, and only one monster (or champion) can be affected by this ability at any point of time until that monster dies (or run back into the bunker, in the case of bunkered monsters). This ability is similar to a Fang's Venom ability which is the ability to burn other monsters in battle, dealing damage over time for a long period even after Korath retreats. Unlike any other Monster or Champion, Korath has 3 Special Abilities but they must all be unlocked and can only be unlocked during Events like in Monster Madness where you must unlock his abilities in the same way as you earn him by domination Outposts and in Hell Raisers when you can purchase his abilities using XP: WARNING: SOME OF THE DETAILS ARE NOT CORRECT DUE TO A HUGE UPDATE! Drull has 9600 attack, but Korath has 7500 attack). However, Korath does not have stats that are higher than any of the other 3 champions' main stats (e.g. Korath boasts hybrid stats in terms of both offense and defense he is able to hit air monsters with his ability Breath of Fire, and hit multiple targets with Fists of Doom. Trying to earn abilities do have reduced percentage upon each successful taking over, thus more outposts capturing are needed for it). To obtain Korath, players would have to take over several Outposts until the progress bar at the bottom reaches 100% and a notification appears telling you that you have captured Korath (higher leveled outposts yields higher percentage, lower leveled outpost yields lower percentage. One could have also obtained him in the Hell-Raisers event. The event restarted on the 16th of August. Players were first able to capture him starting on March 22nd at 12 PST until March 26th 12 PST during the Monster Madness event. Korath, Moloch's favorite pet was on a rampage for Putty.
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